Tuesday, April 27, 2010

Milena And Velba Milk

Happy Birthday: Five Years of Guild Wars



Two years after its announcement at exactly five years ago, 28 April 2005 was, it finally happened: Guild Wars saw the light of day. The MMORPG, which made things different than other games of the genre at that time and today. Manufacturer ArenaNet it means so happy as CORPG (Competitive Online Role Playing Game), as PvP and PvE part separated from each other are pretty, but more on that later. First of all: Congratulations to ArenaNet, Publisher NC Soft and the many players worldwide, contributing to its success.

Over time, the source Prophecies game name, with its more traditional, borrowed from the European Middle Ages setting, greatly enlarged. So appeared in September 2005 offered a free new area Sorrow's Furnace , an instance of the many challenges and special weapons. As was found Guild Wars already have a million buyers!

was followed by two expansions Factions name (April 28, 2006) and Nightfall (27th October 2006) which each have a new continent and a new Setting as well as two new character classes added. Thus, the Factions continent of Cantha is very Asian-inspired while Elona from Nightfall similar to large parts of the North African lands. The special feature of these extensions is that they tell each alone, without Prophecies or the other are playable, and a self-contained, new story.

appeared as the last 31 August 2007 Addon Eye of the North . This has required one of the other campaigns and completed the map of the continent Prophecies Tyria to other new areas and introduced two new non-playable races but does not include new character classes. The plot of Eye of the North is scheduled to propose a statement for 200 years later angesiedeltem Guild Wars 2 .

But what drew Guild Wars that could swim directly after takeoff from World of Warcraft on the new wave of MMORPG hype, actually as so special from that accessed a total of more than six million people?

Guild Wars differentiates itself from the same through several specific features of other online role-playing games. First, it offers in each of his campaigns in an intermediate sequences and told quests and missions, continuous story - complete with credits!
All outside areas are instances, that can only own up to eight-strong group is in the actual game, and only in towns and outposts to meet other Mitzockern, chat with you and trading.
Usually you have to play in certain places so-called missions, otherwise it is not in the game, an absolutely free exploration of the world without playing the story is excluded because otherwise you might otherwise pass through to the final battle still the same.
The player is not traveling alone but in a group. If no human players available can be the substitute players rely on so-called Henchmen, NPCs of different classes, then fill the missing roles. With Nightfall have also been introduced in the heroes. The Henchmen are my own, which can be self-equipped and geskillt and of which we may take up to three.
The level cap of Guild Wars is just 20th not the main focus of the game lies in the high levels but in the control of the skills. Most of the content is designed for level 20 characters, but in the progression of increasingly demanding. Here is a really great feature and a major plus point of the game into play: the combat system. While other online role-playing first fireball level 1, level 2, then fireball, etc., gets the strength of a skill depends on the skill set to the particular attribute points. Furthermore, you can not take all his skills, but must be limited to eight. Many develop skills in combination with other special effects, so that a good portion comes tactics in the game. One could, for example, using a doubling craft a particularly powerful attack run twice and does not wait for the cooldown.

are listed above PvE and PvP part separated from one another quite strongly. PvE players can for months fight through the story and improve their character with better armor and weapons, and equip their heroes, get free playable tracks or nothing "meaningless" things such as collect minipets. PvP players immediately create a level 20 character and play for free new skills gradually. There are a variety of modes in arenas and tournaments for individual players or guilds. In Factions Alliance Battles can be influenced by even the boundary between the two factions.

Guild Wars shone on his appearance with one for an online role-playing unusually good graphics. Framework was initially a proprietary DirectX 8 engine, which was completed in early 2006 to DirectX 9. Although there are now some pretty MMORPGs, is a general Guild Wars even after five years still one of the most prestigious title.

A final but crucial difference from other MMORPGs is that Guild Wars is a full price game though, but waived subscription fees, one available for some time Complete Collection makes the whole package so the relatively cheap MMORPG experience. Certainly one reason for the long-term success. For particular Guild Wars is useful to dwell for a few hours every now and again is, without coercion, because one has paid for the precious Time.

Five years is a proud time for a game and just enjoy the title as long as such an enormous popularity. Five years in which little to change the game, in which it and its players have grown. It will be the future with complete justification, Guild Wars is one of those great, rare titles that dominated the online games and have co-founded. And even if Guild Wars will make 2 much different and will be new, we will play with our Warrior, Hunter, Monk, Mesmer, Elementalist, Necromancer, Assassin, Ritualist, Dervish or Paragon time to time again the countries Tyria, Cantha Elona and roam and face the challenges imposed by this us.

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